
This weapon looks like what you'd have in your hands if you took a weed wacker, removed the protective hood, added gigantic razor blades where the cutting wires were, and held it horizontally.

We could also pull out the shotgun to pulverize enemies into a chunky red mist, or choose to switch to one of the most insane melee weapons we've seen in a while.

In addition to firing stakes at super high velocities, the gun also features a grenade launcher as an alternate fire. For instance, there was a stake gun available to us in the Town level we played. Weapons in the Painkiller universe generally have two completely over the top functionalities. Through the levels we got a chance to try out four of the games weapons. In the demo we played through we got a change to trudge our blood soaked boots through three of the game's grime encrusted levels. The weapons are extremely violent and function effectively to dismember and shred your foes as quickly and messily as possible.

Enemy designs are widely varied and often distractingly odd. The game is still a first person shooter that takes place in dark, twisting levels full of fire and scorched skies. If you played or read about Painkiller when it was released on the PC in April of 2004, you'll find very little has changed since then.
